Age of Empires III demo. Call of Duty 2 Demo. Just Cause 2 Demo. Need for Speed Underground 2 Demo. Serious Sam 2 Demo. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Share this: Twitter Facebook. Like this: Like Loading Their abilities, style of attack, and intelligence are really remarkable.
For the first time I've encountered enemies that know when to duck, know when to slink away when they are wounded, only to stalk you when you think they are gone. The AI in Quake II has clearly learned much from some of the 'bot patches that were written for the original Quake , and you will be amazed sometimes to see the guile with which your enemies approach you. The weapons in Quake II reprise many of those from the winning arsenals of id's previous titles -- the shotgun, chaingun, rocket launcher, and BFG are all back as well they should be , plus there are railguns, lasers, and grenades for added long-range and area attacks.
All in all, the important thing is that Quake II is great fun, and definitely the best deathmatch title we've seen in a long while. The graphics in Quake II are superb, with a great deal of variation, stunning ambient lighting effects and weapon light-sourcing, and a color scheme that seems much more realistic and sinister than the green-brown mossiness of Quake.
Couple this with a 3Dfx card, and you get a smooth, exciting game experience -- so good that the snarling visage of the half-dog, half-bionic beasts will make you involuntarily push your chair back when they leap at you. If you haven't yet invested in a 3Dfx card, it's time.
The prices have steadily dropped and there are enough excellent titles that support the chipset to make it a gaming necessity. I mentioned the comm chatter earlier, and although that might not sound all that impressive a feature, it adds such a feeling of being involved in a frenetic, high-stakes combat situation that I have to mention it; ask anyone who's played the game and they'll confirm that.
Add to the general ambience a much more up-tempo soundtrack, and the gloominess of the original Quake is profitably altered. Windows 95 or NT 4. Quake II is the new reigning champion of 3D action gaming, period. There is not another title out there right now that can compare in terms of exploiting 3D technology, delivering incredibly solid AI and level design, and making the total gaming experience immersive, pulse-pounding, and sometimes downright frightening. Quake II gets multiplayer support down solid and reduces Internet latency to a minimum; id shows here once more why they have always been and continue to be the masters of the first-person shooter that they almost single-handedly invented, nurtured, and sustained.
Over the years since Wolfenstein 3D , their competition has steadily grown, innovated and upped the ante, but they have never been able to overtake or outshine id's creations, and with Quake II that remains the case. Quake and Quake II are more than just games on the PC-they're a religion for countless deathmatch devotees.
But for console gamers, the Quake name has hardly achieved holy-moly status. The Saturn and N64 ports of the original Quake were adequate sure, but they were lacking in one key area: multiplayer. Activision is averting that particular mistake with Quake II for the N Developed by Raster Productions and approved by id Software, Quake II packs four multiplayer modes, and--unlike Midway's port of Quake--it supports four players. As far as the single-player game goes.
Quake II producer Marty Stratton explained, "We asked what do people like about the original and what they don't. Gamers really seemed to like the weapons and enemies. The 19 single-player levels and seven deathmatch maps were designed by Rogue, who created the add-on levels for the second Quake II mission pack on the PC.
And of course all the levels have secrets like the PC version. The developers gave Quake II a graphical facelift, too. All the textures have been retouched and rerendered in i6 Bit color, as opposed to the PC version's 8-Bit color palettes. The Expansion Pak adds some visual spark, too see caption above. Still, a few sacrifices were made. Enemies have lost a few frames of animation, although they still duck and sidestep to dodge your fire.
Your character's ability to duck has been taken out, too. Repeat after me: This is not a PC game This is not a PC game This is not a PC game. Okay, do you understand that this is not a PC game yet? Do you need to say it a few more times? Why am I saying this, you ask? Because even though I have always said that I do not use my PC for games, Voodoo 3 has changed my mind.
I am addicted to Half-Life death matches and I just finished the single player version of Unreal. For those of you that do not play PC games and have never seen a Voodoo 3 card or any of the new 3D cards for that matter in action, you should be fine with Quake II.
For those of you who are like me and are helpless against the powers of these above-mentioned PC games, you will find yourself repeating "remember, this is not a PC game". This version has new mission-based levels that are supposedly different from the PC game. For those of you that have not heard of the Quake games before, they are traditional first person shooters, ala Doom. It is up to you to frag your way through a ton of missions by blasting everything in sight just trying to stay alive.
If you are up for one of the more bloody games on the N64, read on. The developer worked very closely with Id, the creators of the Quake series to ensure that the game represents the Quake name in a very positive light. For the most part they have succeeded. Even if you have not played any of the other quake games, you should quickly find yourself immersed in the worlds and looking to battle on. If it were not for a few minor issues, this would have been a really good game. As it stands now, it is still pretty fun with non-stop action.
I always wondered why it was that PC gamers seemed to hate console games but I now understand. First off, I must say that playing console games can be much harder than playing a PC game and that is very evident in this game.
See, all PC games let you save your progress at any point throughout your mission. Most console games make you complete a mission before you are allowed to save. This never really bothered me before but I have really gotten used to saving at any time.
Now I have to agree with the PC gamers in that this really sucks. I can't tell you haw many times in this game that I battled through the level only to get near the end and die. In a PC game, no big deal. You just reload from the last place you saved I usually save after every confrontation. Not here. You have to start from the very beginning of the level and go through the same stuff that you have just gone through only to get back to the same place you died before.
The idea of these games is to move forward and let the story grow. Playing through each level three times because you keep dying does not help anything except your frustration level. Trust me, there is nothing worse than playing a level for 30 minutes only to die and have to go through it all over again.
Sometimes the motivation is just not there. This is why I think console games can be harder to finish than a PC game. As long as we are getting the complaints out of the way first, I may as well get them all over with now.
The other thing that bothered me about the game was the controls. Actually, this is not really fair. It is more the controller that is the problem. I just hate the damn N64 controller. You can customize your controls but there is just no way to physically change the controller itself. I died more times than I can remember just because I hit the wrong tiny yellow button.
Very frustrating. One thing on the control front that was their fault was the occasional lag between pressing the trigger and the weapon actually shooting. This did not happen often but there were times that I would press the fire button and nothing would happen.
Very lame. Okay, enough of the bad stuff. Lets talk about the cool stuff in the game. First off, this is one bloody and gory game. There are blood splats all over, decapitations and cries of pain.
I am so glad to see Nintendo loosen up on their kiddy games only policy. It is nice to see some adult oriented games finally making their way on to this system. I think that this is where the PSX really has a huge advantage on the N They have a large variety of games to suit gamers of all ages. I think Nintendo is finally doing a good job to lessen this gap. Anyway, there is not shortage of red stuff flying and splattering.
I actually enjoyed the mission-based concept that the game uses. Instead of just going along, battling your way to freedom or saving the world, you have specific missions that need to be accomplished. While the missions usually revolved around finding this item or activating that item, I still liked the fact that there were clear-cut objectives that would change quite often.
I think this helped keep the game fresh because you never really knew what you were going to be asked to do next. What first person shooter would be complete without a host of kick-ass weapons?
You will not be disappointed with the arsenal of weapons you will encounter in this game. Early on in the game you will find the standard shotgun but the super shotgun is not too far behind. Both of these weapons pack some pretty decent firepower. From there, you will find the machine gun, chain gun, grenade launcher, rocket launcher, hyper blaster, rail gun and the BFG 10K.
There are not many wussy weapons as they all inflict some serious damage on the enemies. There is nothing that is quite as cool as using the BFG 10K. Trust me. For all of you multi-player hounds out there, Quake II packs a few different options for your fragging pleasure. I personally don't like multi-player on consoles because you are on the same screen and all you have to do is look over and see what the other guy is doing come on, don't tell me you never do that.
But for those of you who still like it, here are your options. First, you have the standard death match. Quake II is mission-oriented and features military base levels. Unlike Quake, you must complete missions in order to advance through them.
These range in complexity from gaining energy cubes for powering-up a factory to setting up comlinks. Not a bad idea, in this reviewer's opinion. However, the levels are often very uninspired. The base theme of the game gets old, leaving you desperately wanting a crypt from Quake.
Also replaced are the mutated monsters from hell. In Quake II, you are fighting alien machines or half-humans. The enemy AI is very good, and the characters fit in with the sci-fi theme.
They have also taken out the rather harsh and brutal weapons of Quake Nail Gun, Axe and replaced them with a more military efficient arsenal. You can also throw hand grenades, which is kind of spiffy. All in all, the new weapons aren't too clever, but they get the job done. The game 'feels' nothing like Quake. Surprisingly, it feels like the Doom games. The new, enhanced version of the Quake engine is superb. Navigating the world of Quake II is very easy thanks to tight controls.
Yet the beauty of Quake II is not in the single-player game, it's in the multi-player feature. Whereas Quake was a better single-player game because of its 'laggy' multi-playing, Quake II features bulletproof gameplay and relatively no lag while duking it out on the Internet. You can download multi-player modes such as Capture the Flag and the new Jailbreak.
There are literally thousands of servers that allow you to play Quake II, so the possibilities are quite endless. If not for the multi-player aspect, Quake II would just be another ho-hum corridor shooter.
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