Using game maker to make an rpg




















As for games with more than one ending, this method can certainly be useful. As for the character script, this requires a lot of time and effort since the overall data of the game will be dependent on the characters' journeys.

If you have not planned the characters' profiles and the setting, you will not be able to progress with making your game because these aspects are required before moving forward.

I recommend highlighting the dialogue, actions, and sound effects in different colors to avoid confusion. To avoid any pointless stops in your game's development, it is also crucial that both the character script and the story plot undergo proofreading and editing.

If you do not want to take on the tedious task, it is advisable that you let your trusted friends and acquaintances read and evaluate your plot and script. Since the internet provides most of the necessary materials, this a simple task, but it requires some time and effort.

Try to solely download high-quality content from your preferred sites. Any materials you have gathered that are not entirely your intellectual or creative property should be acknowledged in the credits in your game to avoid any copyright issues. List specific references citing the original sources of your games' content. Now that we have our plot planned and resources gathered, we will start laying out the setting of our game.

Using map mode, try to make your desired map of your game. First, try to connect all the maps together through "transfer for fields" or "door for interior" under "quick event creation. You can use variables, switches, self-switches, etc. Finally, add the extra characters, enemy, or neutral on the map particularly in villages or other populated places. Testing the game after inputting every major story event is recommended to avoid any mistakes and confusion, especially with regard to handling self-switches, switches, and variables.

Modifying the design and layout includes replacing the title screen, game over screen, the window, the background music, and anything else that you previously have not altered. You can use your gathered resources and alter those resources using editing applications such as Photoshop. It would also be better if other reliable people could test the game to give you some opinions on correcting and enhancing the game's functionality and design.

Making a game is not an easy task. Making the storyline, gathering the required resources, and making it all function requires a lot of determination, time, and effort. The game you're making might not be the best and it may not end up being well-known, but the best games released are the ones that come from continuous edits and heavy collaboration, so don't lose hope.

Keep trying, practicing, and enjoying your time spent creating games! Simulation Games. Mobile Games. Elder Scrolls. Final Fantasy. Dragon Age. Fire Emblem. Legend of Zelda. First-Person Shooters. Gaming PCs. Show Choices: After the last piece of text, add another event.

This time, choose the button under the add text, "Show choices The first two say Yes and No. The text in the text boxes will be the choices that the player sees. With these four text boxes, you can have many different things to choose from. To do this, you must have a second map, so right click on "MAP" and select "New map Place any ground you would like, and select any tile you would like under "MAP".

Add an event at the edge of "MAP" and go to the second page, and select "Transfer player Press OK. Under "Trigger", put "Player Touch". Now press F12, and walk to the place where you put the event. You will be transfered to the next map! Show Animation: Sometimes, during a game, you will want to make a cut scene.

The cut scene itself is difficult to make, but some simple animations can be displayed by using the Show Animation: technique. This displays a little animation over the characters head, such as an exclamation mark, or question mark. RMXP comes with many built into the system, but also you can make some for yourself. To do this, make a person Such as the King from the earlier step.

Under "Yes" in "Show Choices", add a new event. In the Event Commands menu, go to the second page. Go down 7 on the first column and select it. Up pops "Show Animation"! Now, choose "This Event", or " EV". They are the same thing.

This is who shows the animation. You want the king to show the animation! So, after that, under "Animation:" select " EM Exclamation". Now if you choose yes to the king, an exclamation will pop up!

Set Move Route: During the making of a game, not all the time will you want to give control of the character to the player. Such like during a cutscene, when you want your character to go somewhere. This can be achieved using the event "Set move route To do this for the character you made, double-click the character event, and name it at the top something, such as "moving character 1".

For using the character you play with, just choose the name under the drop down window below: 1 Got to that event with the king.

For this tutorial, click "Player". This will make the character face downwards. Then press "Move Down", say, three times. It is important to know the difference between these two. Test the game. Your character should move down if he says yes to the King. Battle Processing: During the course of the game, there can be times where you wish a character to fight a monster when something happens, be it touch the monster or say the wrong words to an angry villager. To achieve this, you can use the event "Battle Processing This will make two ghosts show up, the easiest monster to fight.

Then, check the box "Continue even when loser". This means that even if you lose the fight, you will continue fighting. You have now effectively learned how to summon a monster using Battle Processing Shop Processing: Similar to the event "Battle Processing This can be used when talking to different shop keepers.

In this case, just before the choice of the King. A window will pop up, with a blank excel looking spreadsheet, with two different columns, Good and Price.

Double click on the blank white space, and the choice of items and weapons you have made in your database will appear. If you choose the good, you can edit the price in the database. If the character has enough gold, he can then buy that item! I wanted the character to create a name for their character. I searched through numerous forums before I found this.

When you use Name Input Processing, the box will pop up with the entire choice of what you want to name your character, such as letters and numbers. This will make the name of your character always appear as you entered, for example, on the menu, that name will appear instead of the defualt character names like Basil. Then, to call on the character name, during Show Text This can be good to illustrate how the game works, showing the character the inventory, or skills they own.

When you Call Save Screen, the save screen will open also usually must press Esc. This is useful before you make the character fight a new boss monster, or before a major part of the story takes place. With these new events I showed you here, you should be able to create simple games.

There is a feature that I did not mention, though, and that is called scripting. Scripting is the process of changing the game's core RPG engine. This can change the battle scene, or what appears in the menu, how the game starts, and how the game looks. This is a difficult concept to learn, and it is surely beyond me. With these things known, go out and create a video game to share with the world!

If you want me to make more tutorials which I probably will, regardless of wether or not you say I should just comment what you would like to learn about.

Thanks for reading! By yuzippy Thor the King Follow.



0コメント

  • 1000 / 1000